Resume of Martin Deville

Martin Deville
Mobile Programmer

Work Experience

Memorado
Berlin
Brain training and Mindfulness App, 10M+ users, multiple Apple features, in Apple store devices as demo
2014 – 2020
Mobile developer
Development, maintenance and release of the company iOS app Geist
Highlights
  • New features (UI updates, tracking, purchase, ABTesting, onboarding, content streaming, Unit tests, UI tests etc.)
  • 40+ brain training mini games, each with 30 levels of dynamic difficulty (SpriteKit, ARKit, remote config)
  • Apple Watch app (games, audio streaming), iMessage (game), widget (data) and AppClip (onboarding)
  • Tools creation for content management (configuration update, media management etc.)
  • UI update of the Android version of the app
Goodbeans/Fox & Sheep
Berlin
Mobile game for kids
2012 – 2014
Mobile developer
Development of mobile games for kids, as the only developer in the team for some
Highlights
  • Sparrow or Cocos2d for iOS
  • Adobe Air and Starling for multi-plarform (iOS and Android)
  • 2 games have been featured on the Apple App Store
Young Internet
Berlin
Browser MMO for kids
2008 – 2012
Flash lead
Development and maintenance of Panfu, a MMO browser game for kids (10M+ users), made with Flash (Action Script 3), in a team with many developers
Highlights
  • Pathfinder
  • Quests mechanisms and implementation of new quests

Contact

Education

  • 2004 2008

    INSA de Rennes (France) and RUC (Denmark; Eramus)

    Master’s Degree in Engineering, Computer Science

  • 2004 2006

    IUP de Brest (France)

    Master 1 (4th year) in Computer science, with honours

  • 2002 2004

    IUT de Lannion (France)

    DUT of Computer Science (2nd year), specialization in Software Engineering

  • 1999 2002

    Lycée de Lattre de Tassigny (France)

    Bac S avec mention, French equivalent to the higher scientist leaving certificate, with honours

Skills

iOS
Objective C Swift

Interests

Playing Music
Guitar Bass
Reading
Novel Comics